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[INFO] [stdout] 9e0bf8c77209cf68c7e8bffbc0571e0d5339bb45
[INFO] testing kcnklub/galagia-if-it-was-cool against master#1f7f8ea0721a3b1eb73e6c6d25cccb371434b320 for pr-154065-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fkcnklub%2Fgalagia-if-it-was-cool" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `MovementState`
[INFO] [stdout]   --> src/entities/mod.rs:10:35
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub use enemy::{Enemy, EnemyType, MovementState};
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FormationPattern`
[INFO] [stdout]   --> src/entities/mod.rs:11:47
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub use formation::{Formation, FormationType, FormationPattern};
[INFO] [stdout]    |                                               ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Circling` is never constructed
[INFO] [stdout]   --> src/entities/enemy.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub enum MovementState {
[INFO] [stdout]    |          ------------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 17 |     Circling,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MovementState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_flashing` and `get_sprite_lines` are never used
[INFO] [stdout]    --> src/entities/player.rs:97:12
[INFO] [stdout]     |
[INFO] [stdout]  32 | impl Player {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  97 |     pub fn is_flashing(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 105 |     pub fn get_sprite_lines(&self) -> Vec<&'static str> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 17s
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[INFO] running `Command { std: "docker" "rm" "-f" "9f34857912ddf388608656b939c7463c57738617f2020e91540bb81e4bb73c73", kill_on_drop: false }`
[INFO] [stdout] 9f34857912ddf388608656b939c7463c57738617f2020e91540bb81e4bb73c73
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1f7f8ea0721a3b1eb73e6c6d25cccb371434b320" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] d7ed338c3f599713f151eb7c61259b27346f59b6927f49a12e98023e38816c10
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[INFO] [stderr]    Compiling darling_core v0.20.11
[INFO] [stderr]    Compiling wait-timeout v0.2.1
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[INFO] [stderr]    Compiling darling_macro v0.20.11
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[INFO] [stderr]    Compiling rusty-fork v0.3.1
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[INFO] [stderr]    Compiling ratatui-image v8.0.2
[INFO] [stderr]    Compiling simple v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `MovementState`
[INFO] [stdout]   --> src/entities/mod.rs:10:35
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub use enemy::{Enemy, EnemyType, MovementState};
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FormationPattern`
[INFO] [stdout]   --> src/entities/mod.rs:11:47
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub use formation::{Formation, FormationType, FormationPattern};
[INFO] [stdout]    |                                               ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `MovementState`
[INFO] [stdout]   --> src/entities/mod.rs:10:35
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub use enemy::{Enemy, EnemyType, MovementState};
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `FormationPattern`
[INFO] [stdout]   --> src/entities/mod.rs:11:47
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub use formation::{Formation, FormationType, FormationPattern};
[INFO] [stdout]    |                                               ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Circling` is never constructed
[INFO] [stdout]   --> src/entities/enemy.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub enum MovementState {
[INFO] [stdout]    |          ------------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 17 |     Circling,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MovementState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `is_flashing` and `get_sprite_lines` are never used
[INFO] [stdout]    --> src/entities/player.rs:97:12
[INFO] [stdout]     |
[INFO] [stdout]  32 | impl Player {
[INFO] [stdout]     | ----------- methods in this implementation
[INFO] [stdout] ...
[INFO] [stdout]  97 |     pub fn is_flashing(&self) -> bool {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 105 |     pub fn get_sprite_lines(&self) -> Vec<&'static str> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `Circling` is never constructed
[INFO] [stdout]   --> src/entities/enemy.rs:17:5
[INFO] [stdout]    |
[INFO] [stdout] 12 | pub enum MovementState {
[INFO] [stdout]    |          ------------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 17 |     Circling,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `MovementState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_sprite_lines` is never used
[INFO] [stdout]    --> src/entities/player.rs:105:12
[INFO] [stdout]     |
[INFO] [stdout]  32 | impl Player {
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 105 |     pub fn get_sprite_lines(&self) -> Vec<&'static str> {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 14.45s
[INFO] running `Command { std: "docker" "inspect" "d7ed338c3f599713f151eb7c61259b27346f59b6927f49a12e98023e38816c10", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "d7ed338c3f599713f151eb7c61259b27346f59b6927f49a12e98023e38816c10", kill_on_drop: false }`
[INFO] [stdout] d7ed338c3f599713f151eb7c61259b27346f59b6927f49a12e98023e38816c10
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:d429b63d4308055ea97f60fb1d3dfca48854a00942f1bd2ad806beaf015945ec" "/opt/rustwide/cargo-home/bin/cargo" "+1f7f8ea0721a3b1eb73e6c6d25cccb371434b320" "test" "--frozen", kill_on_drop: false }`
[INFO] [stdout] 016a53216fd7dab09694efc565183c34df17ffa4fdb534518f0200df278f341e
[INFO] running `Command { std: "docker" "start" "-a" "016a53216fd7dab09694efc565183c34df17ffa4fdb534518f0200df278f341e", kill_on_drop: false }`
[INFO] [stderr] warning: unused import: `MovementState`
[INFO] [stderr]   --> src/entities/mod.rs:10:35
[INFO] [stderr]    |
[INFO] [stderr] 10 | pub use enemy::{Enemy, EnemyType, MovementState};
[INFO] [stderr]    |                                   ^^^^^^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr]    = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: unused import: `FormationPattern`
[INFO] [stderr]   --> src/entities/mod.rs:11:47
[INFO] [stderr]    |
[INFO] [stderr] 11 | pub use formation::{Formation, FormationType, FormationPattern};
[INFO] [stderr]    |                                               ^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: variant `Circling` is never constructed
[INFO] [stderr]   --> src/entities/enemy.rs:17:5
[INFO] [stderr]    |
[INFO] [stderr] 12 | pub enum MovementState {
[INFO] [stderr]    |          ------------- variant in this enum
[INFO] [stderr] ...
[INFO] [stderr] 17 |     Circling,
[INFO] [stderr]    |     ^^^^^^^^
[INFO] [stderr]    |
[INFO] [stderr]    = note: `MovementState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stderr]    = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stderr] 
[INFO] [stderr] warning: methods `is_flashing` and `get_sprite_lines` are never used
[INFO] [stderr]    --> src/entities/player.rs:97:12
[INFO] [stderr]     |
[INFO] [stderr]  32 | impl Player {
[INFO] [stderr]     | ----------- methods in this implementation
[INFO] [stderr] ...
[INFO] [stderr]  97 |     pub fn is_flashing(&self) -> bool {
[INFO] [stderr]     |            ^^^^^^^^^^^
[INFO] [stderr] ...
[INFO] [stderr] 105 |     pub fn get_sprite_lines(&self) -> Vec<&'static str> {
[INFO] [stderr]     |            ^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: `simple` (bin "simple") generated 4 warnings (run `cargo fix --bin "simple" -p simple` to apply 2 suggestions)
[INFO] [stderr] warning: method `get_sprite_lines` is never used
[INFO] [stderr]    --> src/entities/player.rs:105:12
[INFO] [stderr]     |
[INFO] [stderr]  32 | impl Player {
[INFO] [stderr]     | ----------- method in this implementation
[INFO] [stderr] ...
[INFO] [stderr] 105 |     pub fn get_sprite_lines(&self) -> Vec<&'static str> {
[INFO] [stderr]     |            ^^^^^^^^^^^^^^^^
[INFO] [stderr] 
[INFO] [stderr] warning: `simple` (bin "simple" test) generated 4 warnings (3 duplicates)
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 0.35s
[INFO] [stderr]      Running unittests src/lib.rs (/opt/rustwide/target/debug/deps/simple-71a0ef77141d6a20)
[INFO] [stdout] 
[INFO] [stdout] running 51 tests
[INFO] [stdout] test entities::enemy::tests::test_enemy_damage_flash ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_health_by_type ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_movement_state_initialization ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_points_by_type ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_take_damage ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_update_formation_position ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_update_formation_position_negative_offset ... ok
[INFO] [stdout] test entities::enemy::tests::test_fast_enemy_zigzag_movement ... ok
[INFO] [stdout] test entities::enemy::tests::test_tank_enemy_pause_behavior ... ok
[INFO] [stdout] test entities::enemy::tests::test_new_enemy_types_health ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_block_positions ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_diamond_positions ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_new ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_pattern_initialization ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_pattern_timer_increments ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_reverses_at_boundary ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_update_moves_down ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_update_moves_horizontally ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_v_shape_positions ... ok
[INFO] [stdout] test entities::formation::tests::test_wave_formation_movement ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_lifetime_expires ... ok
[INFO] [stdout] test entities::particle::tests::test_create_explosion_particles ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_wall_positions ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_out_of_bounds ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_update_position ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_new ... ok
[INFO] [stdout] test entities::player::tests::test_player_cooldown_prevents_firing ... ok
[INFO] [stdout] test entities::player::tests::test_player_damage_flash ... ok
[INFO] [stdout] test entities::player::tests::test_player_fire_cooldown ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_down ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_left ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_right ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_up ... ok
[INFO] [stdout] test entities::player::tests::test_player_new ... ok
[INFO] [stdout] test entities::player::tests::test_player_take_damage ... ok
[INFO] [stdout] test entities::player::tests::test_player_try_fire_basic_gun ... ok
[INFO] [stdout] test entities::player::tests::test_player_try_fire_bug ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_out_of_bounds ... ok
[INFO] [stdout] test entities::projectile::tests::test_enemy_projectile_moves_down ... ok
[INFO] [stdout] test entities::player::tests::test_player_try_fire_sword ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_horizontal_velocity ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_new ... ok
[INFO] [stdout] test entities::projectile::tests::test_player_projectile_moves_up ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_lifetime ... ok
[INFO] [stdout] test entities::formation::tests::proptests::test_formation_positions_consistent ... ok
[INFO] [stdout] test entities::enemy::tests::proptests::test_enemy_health_never_negative ... ok
[INFO] [stdout] test entities::player::tests::proptests::test_player_health_never_negative ... ok
[INFO] [stdout] test entities::projectile::tests::proptests::test_projectile_moves_in_correct_direction ... ok
[INFO] [stdout] test entities::player::tests::proptests::test_player_stays_in_bounds_y ... ok
[INFO] [stdout] test entities::player::tests::proptests::test_player_stays_in_bounds_x ... ok
[INFO] [stdout] test entities::formation::tests::proptests::test_formation_stays_within_bounds ... ok
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 51 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.04s
[INFO] [stdout] 
[INFO] [stderr]      Running unittests src/main.rs (/opt/rustwide/target/debug/deps/simple-1dcf1f8b7fef5409)
[INFO] [stdout] 
[INFO] [stdout] running 51 tests
[INFO] [stdout] test entities::enemy::tests::test_enemy_damage_flash ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_movement_state_initialization ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_health_by_type ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_points_by_type ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_update_formation_position ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_take_damage ... ok
[INFO] [stdout] test entities::enemy::tests::test_enemy_update_formation_position_negative_offset ... ok
[INFO] [stdout] test entities::enemy::tests::test_fast_enemy_zigzag_movement ... ok
[INFO] [stdout] test entities::enemy::tests::test_new_enemy_types_health ... ok
[INFO] [stdout] test entities::enemy::tests::test_tank_enemy_pause_behavior ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_block_positions ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_diamond_positions ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_new ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_pattern_initialization ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_pattern_timer_increments ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_reverses_at_boundary ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_update_moves_down ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_update_moves_horizontally ... ok
[INFO] [stdout] test entities::formation::tests::test_wave_formation_movement ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_v_shape_positions ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_out_of_bounds ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_update_position ... ok
[INFO] [stdout] test entities::player::tests::test_player_cooldown_prevents_firing ... ok
[INFO] [stdout] test entities::formation::tests::test_formation_wall_positions ... ok
[INFO] [stdout] test entities::player::tests::test_player_damage_flash ... ok
[INFO] [stdout] test entities::particle::tests::test_create_explosion_particles ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_lifetime_expires ... ok
[INFO] [stdout] test entities::particle::tests::test_particle_new ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_down ... ok
[INFO] [stdout] test entities::player::tests::test_player_fire_cooldown ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_left ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_up ... ok
[INFO] [stdout] test entities::player::tests::test_player_take_damage ... ok
[INFO] [stdout] test entities::player::tests::test_player_movement_right ... ok
[INFO] [stdout] test entities::player::tests::test_player_new ... ok
[INFO] [stdout] test entities::player::tests::test_player_try_fire_sword ... ok
[INFO] [stdout] test entities::player::tests::test_player_try_fire_bug ... ok
[INFO] [stdout] test entities::projectile::tests::test_enemy_projectile_moves_down ... ok
[INFO] [stdout] test entities::projectile::tests::test_player_projectile_moves_up ... ok
[INFO] [stdout] test entities::player::tests::test_player_try_fire_basic_gun ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_out_of_bounds ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_horizontal_velocity ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_lifetime ... ok
[INFO] [stdout] test entities::projectile::tests::test_projectile_new ... ok
[INFO] [stdout] test entities::enemy::tests::proptests::test_enemy_health_never_negative ... ok
[INFO] [stdout] test entities::formation::tests::proptests::test_formation_positions_consistent ... ok
[INFO] [stdout] test entities::player::tests::proptests::test_player_health_never_negative ... ok
[INFO] [stdout] test entities::projectile::tests::proptests::test_projectile_moves_in_correct_direction ... ok
[INFO] [stdout] test entities::player::tests::proptests::test_player_stays_in_bounds_x ... ok
[INFO] [stdout] test entities::player::tests::proptests::test_player_stays_in_bounds_y ... ok
[INFO] [stdout] test entities::formation::tests::proptests::test_formation_stays_within_bounds ... ok
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 51 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.04s
[INFO] [stdout] 
[INFO] [stderr]      Running tests/game_logic.rs (/opt/rustwide/target/debug/deps/game_logic-cd49ef78685e05ac)
[INFO] [stdout] 
[INFO] [stdout] running 11 tests
[INFO] [stdout] test test_enemy_destroyed_gives_correct_points ... ok
[INFO] [stdout] test test_enemy_projectile_hits_player ... ok
[INFO] [stdout] test test_enemy_survives_partial_damage ... ok
[INFO] [stdout] test test_multiple_projectiles_move_independently ... ok
[INFO] [stdout] test test_enemy_takes_damage_and_dies ... ok
[INFO] [stdout] test test_no_collision_when_far_apart ... ok
[INFO] [stdout] test test_player_cooldown_limits_fire_rate ... ok
[INFO] [stdout] test test_formation_enemy_follows_position ... ok
[INFO] [stdout] test test_player_projectile_hits_enemy ... ok
[INFO] [stdout] test test_player_takes_damage_and_dies ... ok
[INFO] [stdout] test test_player_weapon_switch_changes_projectile_count ... ok
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 11 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] [stderr]    Doc-tests simple
[INFO] [stdout] 
[INFO] [stdout] running 0 tests
[INFO] [stdout] 
[INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
[INFO] [stdout] 
[INFO] running `Command { std: "docker" "inspect" "016a53216fd7dab09694efc565183c34df17ffa4fdb534518f0200df278f341e", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "016a53216fd7dab09694efc565183c34df17ffa4fdb534518f0200df278f341e", kill_on_drop: false }`
[INFO] [stdout] 016a53216fd7dab09694efc565183c34df17ffa4fdb534518f0200df278f341e
